Uncanny Valley: “Almost Human”
“Halloween” 1978
The Michael Myers character is a horror icon that is known for his eerie movements and lack of expression. The mask presents this theme of the uncanny as it appears human-like but is unable to express emotion. I also intend to implement this feature into the mocap character to enhance the disturbing nature further.
“Us” 2019
The use of doppelgangers with opposing behaviours and qualities created an eerie and disturbing atmosphere. This has influenced me to use a mocap character that simulates human movement but appears disturbing and creepy.
Reality and identity
“The Lighthouse” 2019
This movie uses scenery, time, and unreliable characters to make the audience question what is real or not. The movie also has heavy themes of struggles with identity and person. These are both themes that could be difficult but rewarding to implement into my story to create a thrilling atmosphere.
What I'll need to learn this year technologically, is how to produce a 3D environment in unreal engine and composite live action shots on top of it convincingly. For example, if i want to achieve the blue twilight look from my inspirations I may have to replicate this lighting digitally. I will also need to learn how to do a photogrammetry scan of an actor for the mocap character. I can then seek assistance for adjusting the character to appear more eerie or sinister. Other than these processes, I will stick the the pipeline Hossein has provided for this semester. This will include: creating an animatic, modelling, texturing, rigging, simulation research, filming, early editing, and animation tests.
Ka Pai Lucas, Wow such great work keep it up!
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