Week 9
Week 9
I quickly began tests and trials so that I could find out what works well and what looks good. This was crucial for me to catch up with my new idea. I began with a test setting in Maya with hills and a house. This was low detailed to match the aesthetic of the old cartoons in my influences. I then experimented with clay textures in substance painter with varying roughness, sheens, and glossiness.
Dry Clay
I decided a drier and rougher clay looks more realistic in the renderer so decided to apply it to a shape in Maya. This was difficult as the Arnold renderer was not maintaining the properties of the textures from substance painter. It appeared too metallic when I applied and rendered the base colours and bump maps.
Modelling
Next I created a sketch of the clay-like animation version of my main actor. The likeliness of my actor was not too exact just an overall resemblance for audiences to make a connection between the two.
Test Renders
Finally I also added a VHS filter in blenders video editor using a template I found online. I adjusted the settings to capture the grainy and static effects of an old VHS.
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